"Previously, it was all about selling a great product to beautiful people, living perfect lives. Now, we understand that we need a credible story with believable characters.”

~ Copywriter at GameHouse ~

GOAL
Attracting 10.000 New Casual Gamers from the US Market.
TYPE OF WORK
Designing for Presentation & Services, Design Facilitation.
CLIENT
Gamehouse is a developer, publisher, and distributor of casual games with millions of players around the world.
ROLE
I provided strategic guidance for their creative team to explore design directions for a video pitch that will introduce their game portal to the US market.​​​​​​​

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